I’ve updated the detailed blog post describing our summer workshop introducing writers to quantum physics to include a link to the application form. For the benefit of those who read via RSS, though, and don’t follow me on Twitter: the application form is now live, and will be for the next few weeks. We expect… Continue reading The Schrödinger Sessions: Now Accepting Applications
Category: Video Games
Announcing the Schrödinger Sessions: Science for Science Fiction
A few years back, I became aware of Mike Brotherton’s Launch Pad Astronomy Workshop, and said “somebody should do this for quantum physics.” At the time, I wasn’t in a position to do that, but in the interim, the APS Outreach program launched the Public Outreach and Informing the Public Grant program, providing smallish grants… Continue reading Announcing the Schrödinger Sessions: Science for Science Fiction
Quantum Optics: The Game
Over on Facebook, my colleague Chris Chabris was talking up a smartphone game from a company he’s associated with. Which of course got me thinking “Wait, why don’t I have a smartphone game company?” (The Renaissance Weekend is also partly to blame, as I was one of about six people there who didn’t have a… Continue reading Quantum Optics: The Game
The Sound of Simulated Bombs
So, last week I idly wondered about the canonical falling-bomb whistle. The was originally intended to be a very short post just asking the question, but I got caught up in thinking about it, and it ended up being more substantial. And leaving room for further investigation in the form of, you guessed it, VPython… Continue reading The Sound of Simulated Bombs
The Social Construction of Gravity
One of the more annoying points of contention back in the days of the Sokal hoax and the “Science Wars” was an argument over social construction. This is, loosely speaking, the idea that our understanding of the world is not strictly rational and objective, but is heavily influenced by interactions with other people, and the… Continue reading The Social Construction of Gravity
260 Million Scientists a Month
The day I bought my iPad, as I was taking it out of the box, SteelyKid (then 3) came bopping into my office, spotted it, and declared “I want to play Angry Birds!” It’s a remarkable demonstration of the genius of their product: not only have they created a game that a three-year-old can play,… Continue reading 260 Million Scientists a Month
Angry Birds, Furious Forces! by Rhett Allain
Rhett at Dot Physics departed ScienceBlogs before NAtional Geographic fully took over, but still managed to connect with their book division for a physics text. This is part of a series they’re doing tied in with the folks from Rovio, makers of the world’s most popular smart-phone time-waster, and, as the title suggests, it uses… Continue reading Angry Birds, Furious Forces! by Rhett Allain
I Have Competitive OCD
SteelyKid is a fan of a web game called BumperStars, which my parents introduced her to. If I’m at the computer doing something, she’ll march over, demand to be picked up, then point at the screen and say “Buh-Pah” until I open it up. Of course, she’s a toddler, and thus has an extremely short… Continue reading I Have Competitive OCD
My Hugo Nomination Ballot
Cheryl Morgan has a post urging people to nominate for the Hugo Awards. While I don’t place the same priority she does on the gender distribution of who gets nominated, I applaud her for doing this now, while there’s a chance to influence the actual ballot, rather than waiting until April to complain about it.… Continue reading My Hugo Nomination Ballot
Zitterbewegung!
One of the few sad things about the recent American domination of physics (says the American physicist) is that new physical phenomena are now mostly given boring, prosaic American English names. Don’t get me wrong, I like being able to pronounce and interpret new phenomena, but when the pre-WWII era of European dominance faded away,… Continue reading Zitterbewegung!