Why Does Windows Suck So Much?

So, a month or two ago, I started occasionally getting an error message from iTunes, saying that it was unable to save the library file because the disk was full. This seemed improbable, but when I checked, the C: drive did, indeed, have very little space left. I deleted some stuff, restarted (which freed up… Continue reading Why Does Windows Suck So Much?

Published
Categorized as Technology

Puzzling Solar Panel Press Release

Getting back to science, at least for the moment, I was puzzled by a press release from RPI, with the eye-catching headline Solar power game-changer: ‘Near perfect’ absorption of sunlight, from all angles. The article describes work published in Optics Letters (that I haven’t been able to put my hands on yet), developing new anti-reflection… Continue reading Puzzling Solar Panel Press Release

Pimp Me Video Editing Software

So, I’ve recorded a bunch of video for the dance-like-a-monkey thing. I want to edit several of these clips together in order to form a longer clip. I did this once before with video recorded using Kate’s camera, to make the Hoops With Moss video, using the Movie Maker program that came with Vista on… Continue reading Pimp Me Video Editing Software

Published
Categorized as Technology

Why Doesn’t Blogging Generate More Science?

Steinn responds to yesterday’s post about his comments about science blogging. I’m going to continue the tradition of responding here, rather than in his comments, because, well, I need something to post today. He concedes that outreach is a worthy purpose of blogging, but continues to be concerned about blogging as a tool for more… Continue reading Why Doesn’t Blogging Generate More Science?

Think Like a Videogame Physicist

Over at Dot Physics (which might be the best physics blog in the world at the moment), Rhett Allain has a pair of posts exploring the physics of Fantastic Contraption. The posts don’t really lend themselves to excerpting, so you need to go over there and read them, but I think they’re brilliant, and deserve… Continue reading Think Like a Videogame Physicist